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Behaviors

Definition

Behaviors in programming refer to the actions or operations that an object can perform. They are defined as methods within a class and allow objects to interact with each other and manipulate data.

Related terms

Variable Declarations: Variable declarations are statements that define a variable's name, type, and initial value. They are used to store data that can be accessed and manipulated by behaviors.

Constructors: Constructors are special methods used to initialize objects when they are created. They set the initial values of variables and prepare the object for use.

Inheritance: Inheritance is a concept where one class inherits properties and behaviors from another class. It allows for code reuse and promotes hierarchical organization of classes.



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© 2024 Fiveable Inc. All rights reserved.

AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.